Small spend
Curated small spend Quests from the catalogue. Pick one. Make a Memory you'll come back to.
Featured quests
24 on displayTrampoline park, no kids — which trick survived from age twelve?
Trampoline parks run on children's birthday parties — which means on a weekday evening the place is half-empty, the music is still set to maximum, and an hour costs less than two cocktails. Go as adults, deliberately, no kids in the party. Sign the waiver, buy the mandatory grip socks, and put your twelve-year-old repertoire on trial: every trick gets exactly one attempt, and you won't know which ones survived until you're airborne. The foam pit is there for the ones that didn't.
50 XP01.5 hoursTest-drive the car you keep seeing everywhere
There's a car you see ten times a day now — every car park, every junction, suddenly everywhere. Somebody is buying all of them and you have no idea why. A dealership will hand you the keys for twenty minutes, no purchase required — getting you into the driver's seat is the whole business model, and you are, someday, a person who might buy a car. Go in honest, say you're curious about that one, and let the full pitch wash over you. Your job: clock the one feature the salesperson can't stop mentioning, then check whether the car agrees with them.
50 XP01 hourBookshop at opening, then coffee — phone stays dark
A bookshop you've never browsed, then a coffee nearby, phone face-down the whole way. Buy whatever pulls you off the shelf. Come home with the thing and the receipt.
50 XP01.3 hoursFind the best street food vendor within 30 minutes of home
Not a restaurant. A stall, a roadside spot, a market vendor. The best one you can find that you've never eaten from. Order. Eat there. Ask the person making it how long they've been here.
50 XP01 hourEat somewhere you walk past every day but never enter
You know the place. You've walked past it 50 times. Today you walk in and actually order something. Eat it there.
50 XP01 hourEat fresh seafood at a beach shack — not a restaurant
The crab hut by the pier, the grilled-fish shack at the harbour, the stand on the boardwalk — the plastic-chair version, not the one with a wine list. Point at what you want. Eat it within earshot of the water.
50 XP02 hoursLet the deli counter build your entire board
Walk up to a deli or cheese counter, name a budget — enough for a board for two — and let whoever runs it pick everything. No vetoes, no steering them back to the cheddar you always buy. Somewhere on that board will be something you'd never have chosen, and it'll be the best thing on it; the person behind the counter has known this for years.
50 XP01 hourFind the place where you can sit for an hour on pocket change
Somewhere near you there's supposed to be a place — a market hall, a library café, the back of a community centre — where the cheapest thing on the board buys you a seat for a full hour, nobody hovering, nobody flipping your chair. Your job is to find it, pay pocket change, and stay long enough to prove the seat is honestly yours. If everything within reach has a laminated time-limit sign, that's also a finding — just a bleaker one.
50 XP01.5 hoursSpend a night at a proper bingo hall
Bingo halls are still out there, most nights of the week, and the regulars play at a speed you are not ready for. Buy your books at the desk, borrow a dabber, and sit wherever the table that adopts you points. Your one job: get through a full game without losing your place — the caller does not wait.
50 XP02.5 hoursFind out if you can make an axe stick
There's a venue near you where they hand strangers axes on purpose, and a lane costs less than a round of cocktails. Book one, and when the staffer offers to fix your throw, let them — they've watched a thousand bounces and they know exactly why yours is one of them. The first axe that sticks makes a sound you cannot get from your sofa. You'll spend the rest of the hour chasing it.
50 XP01.5 hoursBuy the same pastry from four shops and hold a taste-off
Pick one pastry your area does in multiples — croissant, sausage roll, samosa — and buy it from four different counters on one walk. No tasting until all four are lined up on the same surface, labelled, receipts as evidence. Then rank them, last place to crowned winner. The shop you were certain would take it almost never does, which is the only justification you need for carrying a warm paper bag across town.
50 XP02 hoursSit at a pottery wheel and come home with whatever survives
Book the walk-in wheel session at the nearest pottery café — the beginner kind, no experience asked. You get an hour and a lump of clay with its own ideas about what it wants to be. Whatever you're holding when the hour ends is what you take home. Could be a mug; could be the rough draft of a mug.
50 XP02 hoursMake the board-game café teach you the game nobody ever picks
Every board-game café has one — the game that hasn't left the shelf since the day they bought it. Pay the table fee, ask the staff which one it is, and make them teach it to you properly, rules and all. By the end you'll know whether it's unloved for a reason or quietly the best thing in the building. Either answer is worth the cover charge.
50 XP02 hoursTake the cheapest boat your city has, just to look back at it
Every city with water sells some kind of cheap crossing — a commuter ferry, a water taxi, a rowboat by the hour on the park lake. Take the cheapest one going, not to get anywhere, but to turn around: your own skyline from the water is an angle no street can give you. The regulars on board have seen it ten thousand times and stopped looking, which means the view is all yours.
50 XP01.5 hoursJoin a public laser-tag round full of strangers
Find the nearest laser-tag arena and buy into the next public walk-in round — the one where they pool you with whoever's already in the lobby. Expect birthday kids, a couple of dads, and one regular who brought his own gloves. Go alone or bring one friend; either way the final scoreboard tells you exactly who beat you, and you can't know that until the lights go out.
50 XP01.5 hoursBuild one lunch from three different counters
No single spot gets your whole order today. The main comes from the counter that does it best, the side from a second place, the drink from a third — one item each, best in class only. Then find somewhere flat, lay the whole tray out, and settle whether the assembled all-stars actually beat any one menu. (Yes, you'll walk a drink past two cashiers. Hold your nerve.)
50 XP01.3 hoursGet drawn by the portrait artist and keep whatever comes out
There's always one — folding easel in the square or out along the pier, drawing faces at a fixed rate. Pay it, take the chair, and let a total stranger decide what your face is. Talk to them while they work; people who draw faces all day have opinions. Flattering or not, you keep whatever comes out.
50 XP045 minGet properly lost in a hedge maze
Somewhere within reach there's an estate garden or a farm with a maze — hedge if you're lucky, corn in season. Pay the entry, start a timer at the gap in the hedge, and don't stop it until you're standing in the centre. Nobody walks one clean — there's a wrong turn you'll take twice. And what the centre actually holds — a statue, a viewing platform, occasionally just a bench and a bin — is half the ticket price.
50 XP02 hoursFind out if you can still skate
Somewhere near you a rink — ice or roller, whichever's closer — is renting out battered skates by the hour. The last time you wore a pair you were maybe twelve, and whether your legs kept any of it is genuinely unknowable from the sofa. Rent the skates, do ten laps, keep an honest count of the falls. Holding the rail counts as lap zero.
50 XP01.5 hoursPut a coin in the oldest machine in the arcade
Every arcade has one cabinet that predates everyone playing around it — sun-faded side art, a joystick worn smooth, half its bulbs out. Find it, put a coin in, and lose with dignity. The real question is whether the thing still works at all, what one credit costs now, and who else drifts over when it wakes up.
50 XP01 hourFind the museum of one weird thing and ask the desk why it exists
Every city quietly archives something — pencils, locks, tram tickets, dental tools. Find the smallest, most single-minded museum within reach and give it a full hour. Whoever's at the desk is usually the reason the place exists at all; ask, and you'll get a whole life's story for the price of a ticket.
50 XP01.5 hoursBuy the bakery's end-of-day mystery bag
Most bakeries would rather sell the last of today cheap than bin it — some bag it up and won't tell you what's inside, which is the correct way to buy pastry at 5pm. Find one near closing, ask for the end-of-day bag, and pay without peeking. Whatever's in there is dinner's opening act, and the thing you can't name goes first.
50 XP030 minGet your fortune read and write down every word
Somewhere near you there's a person who will, for a small fee, tell you your future across a table. Find them — the neon palm in a window, the card table at the market, the booth behind a beaded curtain — pay the fee and keep a straight face. Your only job is to write down every word, because nobody on earth can guess what a stranger with a deck of cards is about to tell them. Believing it is optional; remembering it isn't.
50 XP045 minFind out which cat actually runs the cat café
Every cat café has a power structure and the staff know it cold. Pay the cover, ask whoever's working which cat actually runs the place, who the bully is, and which one gets the most adoption requests. Then go find the boss and pay your respects — on the boss's terms, obviously.
50 XP01 hour