Out the door
Curated out the door Quests from the catalogue. Pick one. Make a Memory you'll come back to.
Featured quests
24 on displayFind the address everyone says is haunted. Dig up what actually happened.
Every city has one — the address people lower their voice about. The house with the gate nobody fixes, the flat above the shop that never stays let. The legend is always vivid and almost always wrong, and what's actually on record — a fire, a probate war, a family that packed up overnight — is usually better. Find yours, dig up the documented version, then go look at the place from the pavement, in daylight, like the mildly nosy historian you now are. You're not going inside. The building doesn't need you inside. It needs someone to finally get its story straight.
50 XP01 hourWalk for 45 minutes with no podcast, no music, no calls
Earphones in the bag. Phone on silent. 45 minutes anywhere your feet take you. Note three sounds you never normally hear.
50 XP045 minVisit the local museum you've been ignoring
There's almost certainly a museum near you that you've never been inside. Go today. Walk every room if it's small, pick one floor if it's not. Take one photo of something that genuinely surprises you.
50 XP01.5 hoursTrain outdoors with no gym equipment
A park, a car park, a hill, a patch of grass. 30 minutes of real work using nothing but your bodyweight and whatever's around you. Sprints, push-ups, carries, whatever. Just leave the gym behind.
50 XP030 minRun your fastest kilometre — time it properly
Find a flat stretch, set a timer, and run one kilometre as fast as you actually can. Not comfortably fast — actually fast. Compare to where you were 3 months ago. Write it down.
50 XP020 minRun somewhere deliberately ugly
No scenic route. No Strava aesthetics. Pick an industrial estate, a ring road, a carpark roof, a back alley. Run it for 20 minutes. Come back with the ugliest photo you've got.
50 XP020 minGet off one stop early and walk the rest
On your next commute or trip by public transport, get off one stop earlier than usual and walk the remaining distance.
50 XP020 minFind the oldest building in your neighbourhood
Walk your area and track down the oldest or most historically interesting building within a 20-minute walk. Ask someone nearby what they know about it. Take one photo.
50 XP045 minFind a hidden green space you never knew existed
Every city has secret gardens, tucked-away courtyards, or parks nobody talks about. Your mission: find one within a 30-minute walk that you've genuinely never been to.
50 XP01 hourFind a building with an interesting door
Go for a walk and hunt for the most interesting or unusual door you can find — ornate, colourful, historic, or just plain weird.
50 XP045 minThrow a party for the local crows
Crows remember faces, share gossip, and hold grudges — so this is your chance to make a good first impression. Pick up a bag of unsalted peanuts in the shell, find wherever your local crows hold court, and lay out a proper spread. Then step back and time how fast word travels. The first one down is a scout, and what it does next is the whole show.
50 XP040 minPut a name to every tree on your street
The trees on your street have names, and you don't know a single one. Take one walk with a plant app or a field guide and work the block leaf by leaf until every trunk is identified. Fair warning: the scruffy one by the bins is usually the interesting one.
50 XP01 hourRe-take the oldest photo of you, standing in the exact spot
Dig out the oldest photo of you that you can pin to an actual spot — a doorstep, a school gate, a sea wall — and go stand exactly where it was taken. Line up whatever's still in frame and take it again: same crop, same angle. You're really there to check on the background — what survived and what quietly vanished, which you can't know until you're standing in it. Lampposts outlast everything; the shop next door probably didn't.
50 XP01.5 hoursFind a Sunday-league match and pick a side
Somewhere in your nearest park, eleven accountants are playing eleven plumbers and nobody is filming it. Find the match, pick a side at kickoff, and stay to the final whistle. Come back with the score, the sideline characters, and one overheard argument.
50 XP02 hoursFind the oldest plant in the glasshouse and ask how it got there
Somewhere in your city's botanical glasshouse is one plant that's been there longer than anyone on the payroll — and the little brass label won't tell you which. A gardener will, and they'll usually throw in the arrival story unprompted: dug up where, shipped how, nursed back from what. Go find it, get the story, and take its portrait before you leave.
50 XP01 hourTake a one-hour census of the neighbourhood cats
Your neighbourhood has a standing population of street cats, and every one of them has a post — a low wall, a car bonnet, a shop doorway they work like a shift. Take one hour and count them all. Photograph each one at its station, and if there's a human nearby, ask what the cat's called. The final number is the whole point — everyone guesses low.
50 XP01 hourThere's a hidden box near you with a logbook inside. Find it.
Somewhere within walking distance — almost certainly closer than you think — a small weatherproof box has been sitting in its hiding spot for years while strangers quietly find it and sign the logbook inside. A free geocaching map gets you to within ten metres; the last stretch is on you. Bring a pen — the one in the box stopped working in 2019.
50 XP01 hourAsk the food cart what nobody ever orders. Order it.
Every food cart has one item at the bottom of the menu that hasn't moved since the sign was painted. Find one, ask whoever runs it what nobody ever orders, and order exactly that. The interesting part is why it's still on the menu — usually it's one loyal regular, or it's the owner's own dinner. Today, the regular is you.
50 XP045 minTrack down the weirdest statue in town. Find out why it exists.
Somewhere in your town there's a monument nobody can explain — a giant fruit, a bronze man no one's heard of, a rocket aimed at nothing. The statue is the easy part; the assignment is the story: who paid for it, when, and what they were thinking at the time. The plaque gives you the official version. Whoever works nearest gives you the better one.
50 XP01.5 hoursFind out what's buried under your street
Your street is sitting on something — a river they boxed into a pipe, a rail line they tore up, a name it lost a century ago. Old maps online will tell you which one in about twenty minutes. Then go stand exactly where it was: streets still bend around things that aren't there anymore, and once you spot the evidence you can't unspot it.
50 XP01 hourBuy the fruit you can't name. Eat it.
Somewhere on the nearest market stall or grocer's display there's a fruit you've walked past your whole life because it has no name in your head. Find it. Ask the seller what it's called and how you're actually meant to eat it — peeled, salted, spooned out — then buy one and do exactly that. Worst case it's terrible, and that's still a better story than the banana.
50 XP030 minFollow the water
Every city has water it pretends not to have — a river behind the retail park, a canal the maps barely admit to, a shore at the end of the bus line. Find your nearest one, get to its edge, and walk it for half an hour in one direction. The waterline is where a city stops performing: anglers, herons, houseboats, the odd drowned shopping trolley. Whatever's waiting at the thirty-minute mark is yours.
50 XP045 minRide the bus you've never had a reason to take — to the last stop
Somewhere near you a bus is leaving for a place you've never had one reason to go, and it's been making that run your whole life without you. Get on it and ride to the very last stop — the terminus is the destination, not anything on the way. Walk one street out there, buy one small thing, and come home knowing what the end of the line actually is.
50 XP01.5 hoursWalk the whole market end to end — buy nothing till the far end
One lap, gate to gate, and nothing goes in your hands on the way — not the first good thing, not the second. Every stall gets one chance to pitch you, and most of it won't survive the walk. Whatever you're still thinking about when you hit the far end is the thing you actually wanted — walk back and buy exactly that. The grilled thing at stall three will test you; that's the game.
50 XP045 min